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Flying Saucer Drive-In | The Future That Never Was

This is the last result of the 3D retrofuturistic environments developed as part of my Final Degree Project.

To achieve this result, it was necessary to devise and create the environment from scratch. First, a study on retrofuturism was conducted, followed by an extensive search for references, the creation of moodboards, and the production of concept art.

Once the environment was conceptualized, a schematic block out was developed, and then the final assets were modeled, textured, and imported into the Unreal Engine 4 game engine. Lighting and necessary post-processing effects were applied in the engine to obtain the desired outcome.

Block Out

Block Out

Moodboard

Moodboard

Complete Demo Reel!